By Robert Lyon
As a life-long PC gamer dating back to the Radio Shack TRS-80 and Commodore VIC-20 days, I don’t buy the assertion that violent video games have any more influence on our behavior than any other external stimuli. But as I can now attest, the opposite may be true.
For years I was a big fan of the online zombie-killing game Left 4 Dead 2. Run-and-gun shooters aren’t usually my thing, but the co-operative team-based play appealed to my inner White Hattiness. It was me and my buddy Bitmap Bob against the relentless zombie horde.
The ultra-violent gameplay (Germany and Australia initially demanded “no gore” versions) involves realistically killing (or “gibbing”) all manner of post-human and humanesque zombies with pistols, crowbars, sniper rifles, submachine guns, assault rifles, chainsaws, shotguns and grenades.
As of right now I haven’t played the game in months. And it isn’t because I suddenly tired of the gameplay or the online friends I’ve goofed-off with for years.









